The transition to IP using SMPTE 2110 has been broadly successful in a studio environment but interoperability in the live and near live domain still has work to go. A recent innovation from the BBC could provide the answer.
The Time-Addressable Media Store (TAMS) API developed by BBC R&D is a new way of working with content in the cloud. It’s an open specification that fuses object storage, segmented media and time-based indexing, expressed via a simple HTTP API. It is intended to lay the foundations for a multi-vendor ecosystem of tools and algorithms operating concurrently on shared content all via a common interface. In effect, blending the best of live and file-based working.
The open-source API specification was launched to the industry at IBC2023 which is where AWS sourced it as the basis for a proof-of-concept Cloud-Native Agile Production (CNAP) workflow, demonstrated at IBC2024.
AWS was particularly interested in the potential of TAMS to streamline the process of fast-turnaround editing in the cloud in an open, modular way...
You are not signed in
Only registered users can read the rest of this article.

Precision in post: Stem separation and spectral editing
The combination of manual and AI-supported stem separation and spectral editing now provides audio engineers with unprecedented levels of precision and flexibility in modern post-production. John Maxwell Hobbs reports.
.jpg)
IBC Accelerators: Stamping Your Content (C2PA Provenance)
The Stamping Your Content (C2PA Provenance) project aims to provide open-source tools to enable media organisations and media consumers to verify the authenticity of content of all types.
.png)
Video replicants and the drive for ethical LLMs
Image generators such as Veo 3 can now convincingly simulate human emotions, interactions and voice but the speed of development leaves production companies crying out for ethical LLMs.

Is ORS and Insys’ Big Blue Moonshot a Sign of Service Provision to Come?
Big Blue Marble is a new joint venture between ORS Group and Insys Video Technologies, whose mission is to ‘create a connected world where accessing media is simple, secure, and inclusive for all’. At a time when global demand for digital video is on the rise and broadcasters seek new ways to diversify their revenue streams, does such a proposition meet the moment? James McKeown finds out.

Esports World Cup plans biggest video game tournament ever staged
Returning to Riyadh this month for its second outing, the Esports World Cup is being billed as the most ambitious and technologically advanced global competitive event in history.