The VP of Unity Wētā Tools gets under the skin of 3D content creation, and emphasises the value of real time in conversation with Michael Burns.
Natalya Tatarchuk, Vice President of Unity Wētā Tools, isn’t looking to change the world of 3D content creation, but make it more efficient and accessible. Interviewed before her keynote appearance at IBC2023, on the eve of a substantial release of new and updated tools for the Unity platform, Unity’s Distinguished Technical Fellow and Chief Architect, and former AAA games developer, wants to “empower artists to be more effective”.
Ahead of her IBC2023 session, Bringing Wētā Tools To Real-Time, we found Tatarchuk happy to discuss how artists and studios can use real-time tools to be both more creative and productive and how AI can help replace, not artists, but those boring tasks that artists hate.
Unity, already a leading platform for creating interactive content, was boosted in 2021 by the $1.62bn purchase of Wētā Digital’s tools, pipeline, technology, and engineering talent, as well as the $130m purchase of real-time simulation and deformation specialist Ziva Dynamics. More recently, the Siggraph 2023 conference in mid-August saw the launch of the Unity Wētā Tools division for making film and real-time 3D animations and games. Tatarchuk’s IBC2023 session promises...
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