Esports production shares many qualities with live sports, but sound engineering is a whole new game. IBC365 explores the complexities of controlling who hears what in a crucible of noise.
Sound has always played a major part in the gaming experience. Gunshots, revving engines and screeching tyres are the obvious aural signatures of shoot-’em-ups and auto-based games but supporting these are subtler backgrounds and atmospheres that help create the various environments in which players find themselves. All this carries over to the large-scale, multi-player, arena-based world of esports, but the live, professional nature of this increasingly popular form of game-playing calls for specific audio techniques that set it apart from its home counterpart.
The main difference is the scale, with the games taking place in an arena and involving a large number of people, all of whom need to hear what is going on. Cameron O’Neill, Country Manager for broadcast facilities company NEP Japan, divides those involved into three categories: the sports group, comprising the competitors and their support teams (coaches and backup players) plus the referees ensuring everyone plays by the rules; the audience, live production teams and the announcers/commentators, known in esports as ‘shoutcasters’; and the broadcast and streaming crews producing coverage of the events...
You are not signed in
Only registered users can read the rest of this article.
Sir Gary Oldman: “There’s an anxiety going into any project”
With the Edinburgh TV Festival’s Global Icon Award in hand, Sir Gary Oldman delivered a candid acceptance speech, revealing how his unique techniques, mindset, and early experiences in the industry brought his most iconic roles to life.
Innovation Awards: Social Impact finalists deep dive
From UN-led dialogues on AI safety and ethics to automatic broadcast-grade sign language for live streaming, the Social Impact category is a tight race. Fergal Ringrose, Chair of Judges for the IBC Innovation Awards, analyses the judging panel’s top three competitors.
Workflow transformation: “AI should be for reliability, not creativity”
With AI’s potential reach in broadcast and media growing all the time, David Davies speaks to leading companies about their adventures in AI and uncovers why they believe the greatest potential resides in humans’ full creative control over the new toolsets.
IBC Content Everywhere: AI gets a reality check
From increasingly sophisticated monetisation strategies to progressively flexible business models, Content Everywhere companies map AI’s influence on the media industry and reveal their technological forecasts for IBC2026.
Content Everywhere stages: Groundbreaking tech and real-world results converge
IBC2026’s Content Everywhere hub in Hall 5 will host nearly 200 exhibitors showcasing multi-platform delivery and monetisation innovations, alongside two stages of panel discussions and live demonstrations.


