The A1 Adria League is one of the largest esports leagues in the Balkans, but also one with very deep ties to grassroots esports. IBC365 takes a behind-the-scenes look at the league today, its history, and its ongoing effect on the regional scene.
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From pixels to projectors: Recreating Minecraft’s voxelised world for the big screen
Bringing Minecraft’s blocky universe to the big screen required more than traditional set design. For the live-action adaptation, Disguise created immersive real-time environments, supporting everything from shot planning to stunt choreography while preserving the game’s signature aesthetic.

IBC Roundtable – Beyond the hype: how media finds true value in AI today
At an IBC2025 roundtable, media and entertainment leaders shared the key challenges they face in the implementation of AI, as they sought to better understand and tap into the technology’s potential across a range of applications.

RTS Cambridge Convention: One last wave of the flag for British news and content
The fate of public service broadcasting was transmuted into an existential threat to British culture, politics, and prosperity at the RTS Cambridge Convention.

From pilots to production: GenAI and DAM combine for scalable workflows
IBC Conference: Hogarth Worldwide’s Francisco Lima and Orange Logic’s Jim Cavedo discussed the ways genAI is already changing creative production – and why the real breakthrough comes when it’s paired with a strong DAM foundation.

How loud can you stream? Why sound levels are back on the agenda
The annoyance of fluctuating sound levels on TV was part of the viewing experience for decades, but a concerted effort by standards bodies had made those difficulties a thing of the past. Now, old problems have begun to resurface in the new OTT landscape.