This paper presents approaches the BBC has been trialling for delivering live events into virtual immersive spaces. Trials are being run to explore the use of low-latency volumetric capture technology of the artists, to allow virtual attendees, through their avatars, to interact with the performer and each other. Other trials are looking at the capture of performers in larger spaces such as stages at a festival, relying on 2/2.5D video approaches.
Game-like environments that offer live multiplayer capability are becoming a major form of entertainment. A large community, estimated to be 3.2M in the UK, also spend time in these environments for social & experiential reasons, rather than gaming. Music artists are using these spaces to present virtual concerts, drawing in big crowds and revenue. Broadcasters, as well as major music labels, are starting to look at how to harness games-like media to deliver live music events.
There are many challenges around delivering a live concert into these virtual immersive spaces. For example, Ariana Grande’s 2021 ‘Rift Tour’ in Fortnite relied on pre-generated animated avatars of the performer, making live interaction with the audience unfeasible. Such an approach would also significantly add to the production cost and make a ‘simulcast’ of a broadcast event difficult or impossible.
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IET announce Best of IBC Technical Papers
The IET have announced the publication of The best of IET and IBC 2024 from IBC2024, once again showcasing the groundbreaking research presented through the papers. The papers have been selected by IBC’s Technical Papers Committee for being novel, topical, analytical and well-written and which have the potential to make a significant impact upon the media industry. 327 papers were submitted this year, and after a rigorous selection process this publication features the ten papers deemed by the judges to be the best.
Technical Papers 2024 Session: 5G Case Studies – public network slicing trials and striving for low latency
In this session from IBC2024, Telestra Broadcast Service and the BBC present their work 5G Case Studies as part of the IBC Technical Papers.
Technical Papers 2024 Session: AI in Production – training and targeting
In this session from IBC2024, three authors from NHK, Viaccess-Orca and European Broadcasting Union present their work on the application of AI to media production as part of the IBC Technical Papers.
Technical Papers 2024: Audio & Speech – advances in production
In this session from IBC2024, two authors present their work on Audio Description and implementing Audio Definition Model as part of the IBC Technical Papers.
Technical Papers 2024 Session: Advances in Video Coding – encoder optimisations and film grain
In this session from IBC2024, IMAX, MediaKind, Fraunhofer HHI and Ericsson present their work on video coding, as part of the IBC Technical Papers