The 5G Motion Capture for Performance Art and Animation project is one of the eight Challenges in the cohort for the IBC2023 Accelerator Media Innovation Programme. The project is championed by Vodafone Group, Curing Kids Cancer, Outernet Global, Production Park, University of Strathclyde, Goldsmiths University, and the participants are Singular.live, D&B Solutions, Noitom and AMD.
The specific challenge as stated on the project site is:
This ambitious Challenge will combine two previous Accelerator Award powerhouse winning teams under one umbrella to harness the powers of 5G indoors, this time focusing on two unique, creative workstreams that will both power live, cutting-edge motion capture and low-latency connectivity into creative output, focusing on the performing arts, and 3D animation into children’s hospitals.
The first Performing Arts workstream will use the latest in FPGA (Field Programmable Gate Array) innovations and will aim to demonstrate Ultra Low Latency 5G private networks to support the creation of new, immersive audience experiences for those at a live (or, as-live) performance/venue, and those engaging remotely in another performance/venue...
You are not signed in
Only registered users can read the rest of this article.

MPTS 2025 reveals a media industry struggling to keep pace
MPTS 2025 is the latest event to lay bare the faultlines running throughout the TV business which is being eviscerated by AI and the creator economy.

Modern MAM: Manual archives to AI-driven systems
What was once a process of physically storing film reels and manually logging footage has become an intricate dance of digital ingestion, advanced metadata tagging, and cloud-based workflows. With productions now generating thousands of hours of video per show, managing media efficiently is no longer optional; it’s a necessity.
DTG Summit: “We are living in the age of distraction”
DTG’s annual summit explored personalisation, AI, and the canny ways broadcasters have leveraged Roblox, YouTube and TikTok on their transition from transmission to streaming.

MAX-R: Interoperable tools for an immersive future
The MAX-R Pipeline initiative looked to define and demonstrate a complete workflow of tools for making, processing and delivering maximum-quality XR content in real time. James McKeown reports on the project’s evolution and legacy.

Creative Cities Convention: Concern and caution expressed by UK TV over tariff threat
Trump’s tariffs and diversity rollback hijacked the agenda at the Creative Cities Convention where creators were also prominent.