The 5G Motion Capture for Performance Art and Animation project is one of the eight Challenges in the cohort for the IBC2023 Accelerator Media Innovation Programme. The project is championed by Vodafone Group, Curing Kids Cancer, Outernet Global, Production Park, University of Strathclyde, Goldsmiths University, and the participants are Singular.live, D&B Solutions, Noitom and AMD.
The specific challenge as stated on the project site is:
This ambitious Challenge will combine two previous Accelerator Award powerhouse winning teams under one umbrella to harness the powers of 5G indoors, this time focusing on two unique, creative workstreams that will both power live, cutting-edge motion capture and low-latency connectivity into creative output, focusing on the performing arts, and 3D animation into children’s hospitals.
The first Performing Arts workstream will use the latest in FPGA (Field Programmable Gate Array) innovations and will aim to demonstrate Ultra Low Latency 5G private networks to support the creation of new, immersive audience experiences for those at a live (or, as-live) performance/venue, and those engaging remotely in another performance/venue...
You are not signed in
Only registered users can read the rest of this article.

AI-powered measurement: Proving ad impact in a fragmented media landscape
AI-powered ad measurement is helping brands navigate complexity, attribute value more accurately, and make smarter, real-time decisions about where to spend. David Howell reports.

NAB NY preview: Political backdrop casts long shadow over TV innovation
Buffeted by economics and squeezed by Big Tech, the last thing America’s broadcasters wanted was to have their news operations muzzled or business threatened with political interference, yet that’s the realpolitik of the US TV entering NAB Show NY.

Immersive Flashback captures Bastille Day for VR
Bastille Day is one of France’s most recognisable national events, combining military parades, aerial flyovers and state ceremonies watched around the world. For the first time, the celebration was captured as an immersive production.

Esports on a budget: Bringing production to the classroom
Two UK-based brands are working together to make esports production more accessible to students across the country.

MXL: Transforming production with open collaboration and shared memory
The launch of the MXL project under the Linux Foundation looks to provide a pivotal shift in how media workflows operate, solving fundamental inefficiencies and incompatibilities that have long plagued digital media infrastructure.