Eight cutting-edge projects have been announced for the IBC Accelerator Innovation Programme to dig deep into topical pain points faced by the M&E sector, and explore hands-on, achievable solutions. The pioneering projects spotlight pivotal media industry trends, including responsible artificial intelligence, sustainability, countering disinformation, connectivity, digital talent provenance, live production advancement and much more.
IBC Innovation Lead Mark Smith, who is also Chair of the IBC Council, described the programme as bringing together “dynamic media and technology pioneers to address the critical industry challenges of today and tomorrow and explore innovative solutions… the core of everything IBC stands for.” Everyone from world-leading to new industry players from across the global media, entertainment and technology communities will collaborate and explore potential solutions to critical challenges the industry faces today.
The eight teams will then showcase their POC live on stage at IBC2024 in Amsterdam this September in front of an international audience. This year’s Accelerator Programme will also include a...
You are not signed in
Only registered users can read the rest of this article.

Esports on a budget: Bringing production to the classroom
Two UK-based brands are working together to make esports production more accessible to students across the country.

MXL: Transforming production with open collaboration and shared memory
The launch of the MXL project under the Linux Foundation looks to provide a pivotal shift in how media workflows operate, solving fundamental inefficiencies and incompatibilities that have long plagued digital media infrastructure.

Content Everywhere at IBC2025: Agentic AI plays out
Over 43,858 people from 170 countries came to IBC2025, and the show also attracted more than 1,300 exhibitors and over 600 speakers. Meanwhile, the Content Everywhere section of the event remains a critical part of the IBC programme.

From pixels to projectors: Recreating Minecraft’s voxelised world for the big screen
Bringing Minecraft’s blocky universe to the big screen required more than traditional set design. For the live-action adaptation, Disguise created immersive real-time environments, supporting everything from shot planning to stunt choreography while preserving the game’s signature aesthetic.

IBC Roundtable – Beyond the hype: how media finds true value in AI today
At an IBC2025 roundtable, media and entertainment leaders shared the key challenges they face in the implementation of AI, as they sought to better understand and tap into the technology’s potential across a range of applications.