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Accelerator session - Connecting Live Performances of the Future with ULL-AVLM

In a world where live performances include dynamic visual canvases powered by real-time engines, spatial/object-based audio, and complex lighting and tracking data, this project aims to develop a solution for delivering all data between venues - in sync and with 5G to unlock ultra-low latencies and enable synchronised and/or distributed performances between multiple locations connected by public internet.

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Shaping NextGen Video Processing and Consumption with AI

The accelerated growth in video consumption across OTT platforms, sports, gaming, short-form videos, and user-generated content has put significant stress on the core functional blocks of video workflow - Generation, Distribution, and Consumption. Hence, service providers find it imperative to explore methods towards optimizing bandwidth usage, improving video quality, and supporting multiple simultaneous connections.

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Provenance – what can we trust?

With important elections and armed conflicts across the world, trustworthy news is essential to stable democracy. So, whether you are a journalist building a news story for broadcast or a viewer watching news on social media – how can we trust what we see?

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Innovation and Practice in live streaming

Introduces innovative practices of HUAWEI CLOUD live streaming in the Internet, media and entertainment industries. Includes success stories in scenarios such as live broadcast of sports events, online games, and e-commerce.

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Multiple monetisation models for market success

Every media organisation wants to protect their existing audiences, extend their reach to new viewers, enhance viewer engagement, and - most importantly - optimise and maximise content monetisation with flexible models. Today, when streaming service profitability is at the top of the agenda, there is no one-size-fits-all when choosing D2C business models.

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