Tech Papers 2018: This paper presents advanced microphone techniques and systems for capturing isolated live sports sounds to enable immersive object-audio workflows for next-generation broadcasts.
Abstract
Object-audio workflows for traditional flat broadcasts have recently appeared after the introduction of new audio formats such as MPEG-H and ATMOS. These formats allow for the creation of object-based mixes that can be dynamically rendered at the end user depending on their reproduction hardware. Until very recently, only post-produced content was being created for these formats but new broadcast standards in the US and Asia, as well as new hardware encoding engines for live production have made live sports in these formats more feasible. These formats allow for a fuller, more immersive sound design and allow for some possibilities of personalization.
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