Everyday Photo-Realistic Social VR: Communicate and Collaborate with an Enhanced Co-Presence and Immersion

Tech Papers 2019: This paper presents a modular web-based platform for photo-realistic Social VR, enabling natural communication and collaboration, and evaluates it with 313 users in 360° video and 3D volumetric VR experiences.

Abstract

While Virtual Reality (VR) retains industry interest, the overall market adoption of VR is still slow. One problem in VR is the social isolation. Many applications are still single user driven and VR services that do allow the sharing of virtual experiences with others, mostly focus on representing users as artificial avatars. This might be good in some cases (e.g. gaming) but may be too restrictive for interactions where non-verbal communication is important, such as video conferencing, watching videos together, and remote collaboration. For such cases, the importance of photo-realistic VR is acknowledged within the industry and standardization bodies have begun to address the technology gaps in order to create such services. 

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Automatic quality control of broadcast audio

Tech Papers 2025: This paper describes work undertaken as part of the AQUA project funded by InnovateUK to address shortfalls in automated audio QC processes with an automated software solution for both production and distribution of audio content on premises or in the cloud.

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